<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>endue blog</title><description>Product news and engineering notes from the team building endue.</description><link>https://endue.ai/blog/</link><language>en-us</language><atom:link href="https://endue.ai/blog/rss.xml" rel="self" type="application/rss+xml"/><item><title>Multi-agent work: when to split, and how to hand off</title><link>https://endue.ai/blog/multi-agent-playbook/</link><guid isPermaLink="true">https://endue.ai/blog/multi-agent-playbook/</guid><description>Adding agents does not make work faster by itself. Six principles from Anthropic, Cognition and recent research, and how endue organizes agents around them.</description><pubDate>Sun, 27 Sep 2026 03:00:00 GMT</pubDate><dc:creator>endue</dc:creator><category>Agents</category><category>Product</category></item><item><title>GPT-6 Astra in Unity: what changes for 3D teams</title><link>https://endue.ai/blog/gpt-6-astra-unity-3d/</link><guid isPermaLink="true">https://endue.ai/blog/gpt-6-astra-unity-3d/</guid><description>OpenAI&apos;s new model edits Unity scenes, plays the build and fixes what breaks. What the first examples show, where the gains come from, and what to set up before you try it.</description><pubDate>Sun, 27 Sep 2026 01:00:00 GMT</pubDate><dc:creator>endue</dc:creator><category>Industry</category><category>Agents</category></item></channel></rss>